Writing variable on startup of plugin

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/04/2008 at 09:09, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.5 
Platform:      Mac OSX  ; 
Language(s) :

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   Hi!

I have a curios problem. I create a variable in the main.cpp direct under the includes.

#include.....
int c = 0;

Following idea:

If c4d is called via the CommandLineArgs it has to set c = 1 in the switch-case C4DPL_COMMANDLINEARGS.

But in C4DPL_PROGRAM_STARTED it is still c = 0?

Why? I call it via the terminal, but I don't know why it set back 😞
Could someone help me?

Thanks 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/04/2008 at 17:48, xxxxxxxx wrote:

Hi, sorry, problem solved. I thought C4DPL_COMMANDLINEARGS is called before C4DPL_PROGRAM_STARTED. 🙂