How to edit the active Render-Settings?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2008 at 02:34, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:      Mac OSX  ; 
    Language(s) :

    ---------
    Hi!

    I have a small problem:

    BaseDocument* doc = GetActiveDocument();
              RenderData* rd = doc->GetFirstRenderData();
              BaseContainer rdata = rd->GetData();     
              
              rdata.SetBool(RDATA_RENDERASEDITOR, TRUE);
              rdata.SetFilename(RDATA_PATH,Filename("...path..."));
              rdata.SetLong(RDATA_FORMAT, FILTER_JPG);

    Why does C4D don't change the settings? Do I forget something?

    Bye! and Thanks :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2008 at 05:29, xxxxxxxx wrote:

    you forgot:

    > rd->SetData(const BaseContainer& bc, Bool add = TRUE);

    at the end.

    alternativley you could try rd->GetDataInstance()



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2008 at 07:23, xxxxxxxx wrote:

    Hi!

    THanks for the tip, I don't know why, but both tips didn't work :-(



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2008 at 07:50, xxxxxxxx wrote:

    It works fine here, just remember to send a message to the node and the event. Also RDATA_RENDERASEDITOR is a LONG not a Bool. It goes from 0-3 for the different editor modi.

    > \> RenderData \*rd = doc->GetFirstRenderData(); \> BaseContainer \*rdata = rd->GetDataInstance(); \> \> rdata->SetLong(RDATA_RENDERASEDITOR, 3); \> rdata->SetFilename(RDATA_PATH, Filename("test")); \> rdata->SetLong(RDATA_FORMAT, FILTER_JPG); \> \> rd->Message(MSG_UPDATE); \> \> EventAdd(); \>

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2008 at 08:28, xxxxxxxx wrote:

    As Matthias does in his example, it is more efficient just to get the pointer to the BaseContainer and set values directly. This avoids the need to use SetData().



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2008 at 11:07, xxxxxxxx wrote:

    Hi!

    Thanks, it works :)


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