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On 23/04/2008 at 13:33, xxxxxxxx wrote:
Cinema 4D Version:
---------This is more of a general comment. I don't understand why the distance along a Bezier spline is not divided evenly. Even with uniform intermediate points. This makes using any kind of equation describing an objects motion along a spline useless. I'm forced to use a Linear spline and I lose my curves. Can't we make another kind of spline?
On 23/04/2008 at 14:27, xxxxxxxx wrote:
If you are talking about getting the interpolation using COFFEE you need
to use the "UniformTonatural" function after a InitLen() of the
spline/splinesegment. In other words, the settings in the AM of the
splineobject is not counted for in a COFFEE script.