Descriptions: MATEDCOLUMNS & PARENTMSG



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/04/2008 at 00:13, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    ...can't find info about these in the SDK docs. Can we use them in our own stuff or is there a risk involved?

    Thanks

    Kabe



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/04/2008 at 00:26, xxxxxxxx wrote:

    PARENTMSG is described in the "Changes to the material system in 8.5" chapter in the docu.

    As for the MATEDCOLUMNS description flag, I have to ask the developers.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/04/2008 at 10:01, xxxxxxxx wrote:

    Any results? I'm intersted to get a bit more control over the alignement of groups in the attribute dialog...

    Thanks

    Kabe



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/04/2008 at 00:01, xxxxxxxx wrote:

    MATEDCOLUMNS are just the columns for the Material Editor's left side. COLUMNS is used for the right side and the Attribute Manager. See the standard Cinema4D material, there is one column on the ME's left side and two columns on the right side and in the AM.

    > \> GROUP \> { \>      COLUMNS 2; MATEDCOLUMNS 1; \> \>      BOOL MATERIAL_USE_COLOR                     { PARENTMSG ID_MATERIALGROUP_COLOR; } \>      BOOL MATERIAL_USE_DIFFUSION               { PARENTMSG ID_MATERIALGROUP_DIFFUSION; } \>      BOOL MATERIAL_USE_LUMINANCE               { PARENTMSG ID_MATERIALGROUP_LUMINANCE; } \>      BOOL MATERIAL_USE_TRANSPARENCY     { PARENTMSG ID_MATERIALGROUP_TRANSPARENCY; } \>      BOOL MATERIAL_USE_REFLECTION          { PARENTMSG ID_MATERIALGROUP_REFLECTION; } \>      BOOL MATERIAL_USE_ENVIRONMENT          { PARENTMSG ID_MATERIALGROUP_ENVIRONMENT; } \>      BOOL MATERIAL_USE_FOG                              { PARENTMSG ID_MATERIALGROUP_FOG; } \>      BOOL MATERIAL_USE_BUMP                         { PARENTMSG ID_MATERIALGROUP_BUMP; } \>      BOOL MATERIAL_USE_NORMAL                    { PARENTMSG ID_MATERIALGROUP_NORMAL; } \>      BOOL MATERIAL_USE_ALPHA                         { PARENTMSG ID_MATERIALGROUP_ALPHA; } \>      BOOL MATERIAL_USE_SPECULAR               { PARENTMSG ID_MATERIALGROUP_SPECULAR; } \>      BOOL MATERIAL_USE_SPECULARCOLOR     { PARENTMSG ID_MATERIALGROUP_SPECULARCOLOR; } \>      BOOL MATERIAL_USE_GLOW                         { PARENTMSG ID_MATERIALGROUP_GLOW; } \>      BOOL MATERIAL_USE_DISPLACEMENT     { PARENTMSG ID_MATERIALGROUP_DISPLACEMENT; } \> } \>

    cheers,
    Matthias


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