Camera with Opengl Matrix



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    On 18/04/2008 at 08:38, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    I'm trying to connect Cinema4D to my own application.
    I try to make the camera inside Cinema behave in the same way as my OpenGl program does. Could you perhaps give me a hint on how to convert the OpenGl projection and modelview matrix so that I can use them to drive a cinema camera?
    Greetings Lars


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