Camera with Opengl Matrix
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On 18/04/2008 at 08:38, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;
I'm trying to connect Cinema4D to my own application.
I try to make the camera inside Cinema behave in the same way as my OpenGl program does. Could you perhaps give me a hint on how to convert the OpenGl projection and modelview matrix so that I can use them to drive a cinema camera?