Integrating custom external renderer

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On 14/04/2008 at 17:59, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;  C++  ;

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Hi,

I have a custom directx renderer that renders 3d models in realtime and handles pretty much everything including shaders. It's a separate standalone executable that automatically streams assets from a resource file which I am going to add as a plugin for my pipeline.

This standalone will be executed by Cinema4d upon request and a window will popup but my main question is I want it snap or dock in to one of the C4D's viewports. I know that Maya and Softimage can do this already, I just don't know how to do it in Cinema4d. I've look through the documentation, and I still have no idea where to begin..

Can anyone help me?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/04/2008 at 04:00, xxxxxxxx wrote:

What I'm looking for is something like HWND that my app can hook on to.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/04/2008 at 02:51, xxxxxxxx wrote:

I don't think this is possible but I have asked the developers.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/04/2008 at 05:13, xxxxxxxx wrote:

You could hide your application window and copy its content into a GeUserArea.

cheers,
Matthias