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On 10/04/2008 at 13:17, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Mac ;
Language(s) : C++ ;
I'm new to the SDK. I would like to write an importer plugin for a XML file. I've already prepared everything I need concerning SDK calls. Is there any reason why I should not link my importer against the Mac OS X Cocoa framework so I can use the XML classes? The importer is intended for OS X only.
On 10/04/2008 at 22:10, xxxxxxxx wrote:
hmmm... i do not know any. as long as you use your plugin on OSX only.
i would use (in fact i do use) TinyXML.
works on all platforms, quite useful if you have to compile for windows some day.