External library



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2008 at 13:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:    Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi,

    I'm new to the SDK. I would like to write an importer plugin for a XML file. I've already prepared everything I need concerning SDK calls. Is there any reason why I should not link my importer against the Mac OS X Cocoa framework so I can use the XML classes? The importer is intended for OS X only.

    - Stefan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2008 at 22:10, xxxxxxxx wrote:

    hmmm... i do not know any. as long as you use your plugin on OSX only.

    i would use (in fact i do use) TinyXML.

    works on all platforms, quite useful if you have to compile for windows some day.


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