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On 08/04/2008 at 23:54, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9-R10.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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I'm not expecting much but figured to ask nonetheless. Unfortunately, there is no 'custom' method to draw the bounding box (though the DRAWPASS_BOX may be appropriate here?). My plugin bones are not directed by the initial orientation of the bone but by an origin/endpoint which are independent of this orientation so that the bounding box is not necessarily aligned by a matrix rotation but by the vector direction of the origin/endpoint. I'll try the DRAWPASS_BOX and see how that works out but I am not sure that will bypass the default Mp/Rad settings or if these settings can be combine with the DRAWPASS_BOX to show the dimensions of the bone and direction correctly.
Thoughts, please.