Crash application Under VISTA



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    On 01/04/2008 at 23:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R10 
    Platform:   Windows  ;   
    Language(s) :

    ---------
    one project source code of plugins builde to .cdl64  that working fine under xp and other  except vista when I to do something. anyone can give me some advice?  whether where need to setting in vs2005 environment?
     
    arise  c4d application crash when do something, code is here:
     
    std::string SaveCurFile()
    {
     Filename file;
     char szTitle[] = {"Save this file to upload"};
     String DlgTitle(szTitle);
     file.FileSelect(FSTYPE_ANYTHING, GE_SAVE, &DlgTitle);
     
     String savefilename = file.GetString();
     if ( savefilename.GetLength() == 0)
     {
      return "";
     }

    LONG index;
     char szDC4d[] = {".c4d"};
     char szC4d[] = {"c4d"};
     char szDot[] = {"."};
     if(savefilename.FindLast(String(szDot),&index))
     {
      if(savefilename.ComparePart(String(szDC4d),savefilename.GetLength()-(index),index) != 0)
      {
       savefilename = savefilename+String(szDC4d);
       file.SetString(savefilename);
      }
      if(index == savefilename.GetLength()-1)
      {
       savefilename = savefilename+String(szC4d);
       file.SetString(savefilename);
      }
     }
     else
     {
      savefilename = savefilename+String(szDC4d);
      file.SetString(savefilename);
     }

    SaveDocument(GetActiveDocument(),file,TRUE, FORMAT_C4DEXPORT);
     String filename(file.GetString());
       
      LONG len = filename.GetCStringLen(St8bit)+1;
     char *pwstr = new CHAR[len];
     memset( pwstr, 0, sizeof(CHAR)*(len));
     filename.GetCString(pwstr,len, St8bit);
     std::string pathname;
     pathname = pwstr;
     delete[] pwstr;
     
     return pathname;
     
     
    }


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