Windows Vista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/04/2008 at 01:28, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi ...

    Now I'm using C4D 9.1 on Windows Vista ...
    Are they compatible each other?
    Bcos' ... while I'm working in C4D ... modelling area is often showing some garbage image ... Especially when I use to select the points using points-hovering-selection tool pressing and dragging the mouse pointer ... But if I shake the modeling area that garbage image will disappear ...
    I hope you got me ...
    It's like memory problem or so ...
    One machine is Windows Vista with 2G memory ... one is 4G ...
    In 4G, the garbage is quite fastly refreshed and disappears ... but still ...

    Though I don't feel like it's a problem ... I still need to give some explanation to my customer ... :)

    Thanks and regards ...
    Zaw Min Tun



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/04/2008 at 04:14, xxxxxxxx wrote:

    Hi!

    Don't know anymore, but there was a problem with OpenGL und Vista. It is not fully supported in Vista (correct me if I tell garbage :-D).

    But normally it has to work...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/04/2008 at 10:46, xxxxxxxx wrote:

    Garbage in the View window is usually attributable to graphics drivers and OpenGL support. Best to go over to CGTalk's Cinema 4D forum and find some posts concerning Vista and OpenGL - unfortunately, the Search feature there is out-of-service (might be back now, but haven't checked). If anyone can help, it'll be Srek (Bjorn).



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/04/2008 at 01:02, xxxxxxxx wrote:

    Hi ...

    Thank you ...

    Regards ...
    Zaw Min Tun


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