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On 23/03/2008 at 20:44, xxxxxxxx wrote:
Cinema 4D Version: R10
Platform: Windows ;
I can build my plugin (.cdl) 32 bit have successfully and have been worked fine on the os pltform(windows), I was rebuided it to 64bit by vs2005( x64) and output file renamed xx.cql64, the result same to 32bit (have successfully ), but 64bit plugins working to crash my applicate and show me error message when I run to the 3d application (CINEMA 4D 64bit.exe) , the 32 bit plugin (xx.cql) can working fine but the 64 bit plugin going wrong, why?
#define ID_Saveto 1021037
class SavetoTentacles : public CommandData
virtual Bool Execute(BaseDocument *doc);
Bool SavetoTentacles::Execute(BaseDocument *doc)
// decide by name if the plugin shall be registered - just for user convenience
String name=GeLoadString(IDS_SaveToTentacles); if (!name.Content()) return TRUE;
return RegisterCommandPlugin(ID_Saveto,name,0,NULL,String(),gNew SavetoTentacles); ///////I debug the code found error code here
On 23/03/2008 at 21:12, xxxxxxxx wrote:
_api_v8 one and the same for the 32bit and 64 bit ?