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On 18/03/2008 at 11:06, xxxxxxxx wrote:
Cinema 4D Version: R9-R10.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Is there any way to have a camera rotate around an object when it isn't the selected object? I'm doing this via an expression tag that stores a link to the object but that doesn't seem to override this behavior.
On 18/03/2008 at 15:55, xxxxxxxx wrote:
In R10.5 at least you can in Camera->ObjectTab set Rotation to "position",
Pivot to "Object" and drop the object in the linkfield.
Works for Editor Cam as well, so I guess if you want to program it
On 18/03/2008 at 16:04, xxxxxxxx wrote:
You still need to select the object (even if you drop it into the linkfield). I don't want the object to be selected in order to pivot around it with the camera if it can be avoided - because a tag on another object is being used to control that object (aren't rigs fun?) while the camera is supposed to pivot around it. ;)
It may be (maybe) possible to select the object and then select the tag while retaining the object selection thus allowing the tag to control the object and the camera to pivot around it. That's a bit more complicated than I'd like but if it works so be it.
On 18/03/2008 at 18:05, xxxxxxxx wrote:
Eh, no it doesn't have to be selected....works fine here.
The only issue might be that the object is a pivot point, the camera
isn't automatically targeting it.
otoh, if you have a tag that is controlling the object you can have that
tag pointing the active camera at the object. I have a collection of
camera tools that sort of do just that in various ways.
Some solutions need the user to use the Movetool (instead of RotationTool since the rotation is set by the tags.
But maybe I'm missing what you really want ? :)
On 18/03/2008 at 18:54, xxxxxxxx wrote:
I see, the camera can't be selected for this to work. I had the camera selected and it doesn't work then (the camera rotates about its axis). ;)
Sooo, since the feature (basically) is available for the camera back to R9.1, I might just use my camera tag to set up the link in the camera and make sure that the camera isn't selected in the OM.