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On 15/03/2008 at 16:54, xxxxxxxx wrote:
Cinema 4D Version: R9-R10.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I've checked and my import to Spline object creates the correct number of points on the spline object. And "Object Properties" displays the correct number of points (in agreement). But if I print out obj->GetPointCount(), I get a different value (1196 instead of 1140, for instance).
What the ...? It is causing me grief as I am trying to animate the spline object from a file with 1140 (e.g.) points per frame. Is there a reason why the number of points differs from the number of points in the Vector* array?