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On 14/03/2008 at 09:23, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;
I am currently working on an import filter for our generic 3D format. Importing the actual mesh data works fine so far. However I am stuck at importing our materials and assigning the correct texture coordinates.
I have two questions:
How do I set the texture filename of the color_channel of a material?
How do I set the uv coordinates for the polygon mesh? I know how to create a texture tag and attach this tag to the object, but I can't find out how to add the uv coordinates?
Any help would be appreciated.