IsCommandChecked() in R9.0?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/03/2008 at 09:09, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9+ 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Howdy,

The SDK function IsCommandChecked() must have been available internally since the beginning, but it hasn't been available for plugin developers until R9.5. Is there a way to access this in R9.0? I'd like to keep my plugin backward compatible to at least R9.1 if possible.

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/03/2008 at 12:19, xxxxxxxx wrote:

sorry to post off the topic.... but no one seems to be answering your question anyway.   I am a big fan of cacti and succulents eventhough I live in the tundra of Minnesota.  Are you a xerophile as your name suggests? I've got one cactus that has been flowering like crazy the past couple of weeks, I think it is an Echinocereus sp.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/03/2008 at 21:05, xxxxxxxx wrote:

Howdy,

So is there no way to find out if a command is checked in R9.1?

superape:
It's just my cowboy nickname. ;o)

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/03/2008 at 21:47, xxxxxxxx wrote:

'Cause he's az ornery and prickly azza cactus. Yup. ;)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/03/2008 at 08:30, xxxxxxxx wrote:

Hi Dan,

This is not possible, at least not for plugin developers. Sorry.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/03/2008 at 08:35, xxxxxxxx wrote:

Howdy,

OK, thanks for the reply.

Adios,
Cactus Dan