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On 19/02/2008 at 15:53, xxxxxxxx wrote:
Cinema 4D Version: 10.506
Platform: Windows ;
Language(s) : C++ ;
In a for loop I allocate a new GeDynamicArray that I fill with data on each loop. So if the for loop only has three iterations, I would have three GeDynamicArrays. But I need to keep track of these arrays in memory for later use. I noticed in the docs for the GeDynamicArray that the & operator should return the internal pointer of the array. I have had no luck getting this to work. Has anyone done this before with GeDynamicArrays?