Tracking GeDynamicArrays

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/02/2008 at 15:53, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.506 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hey Guys,
In a for loop I allocate a new GeDynamicArray that I fill with data on each loop. So if the for loop only has three iterations, I would have three GeDynamicArrays. But I need to keep track of these arrays in memory for later use. I noticed in the docs for the GeDynamicArray that the & operator should return the internal pointer of the array. I have had no luck getting this to work. Has anyone done this before with GeDynamicArrays?

Josh