Tracking GeDynamicArrays



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    On 19/02/2008 at 15:53, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.506 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    Hey Guys,
    In a for loop I allocate a new GeDynamicArray that I fill with data on each loop. So if the for loop only has three iterations, I would have three GeDynamicArrays. But I need to keep track of these arrays in memory for later use. I noticed in the docs for the GeDynamicArray that the & operator should return the internal pointer of the array. I have had no luck getting this to work. Has anyone done this before with GeDynamicArrays?

    Josh


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