THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2008 at 04:31, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform:
Language(s) :
---------
Hi again,
i got a little problem with this function. One of my buttons controlled by this function will allocate an Object and insert it in the document: I use
doc->InsertObject(spline,NULL,NULL);[\CODE] where doc is the Basedocument. Any ideas how i can get the document object?
Source is like this:
[CODE]
GeDialogMod::Command(LONG id, const BaseContainer& msg)
{
switch(id)
{
case BUTTON:
{
BaseObject* object1 = BaseObject::Alloc(Ocylinder);
BaseDocument *document1 = ?????;
document1->InsertObject(op,NULL,NULL);
}
}
}
The only object i gave over to the CommandFunction is id and msg and i don't see a function to get the BaseDocument ....