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On 11/02/2008 at 15:06, xxxxxxxx wrote:
Cinema 4D Version: R9-R10.5
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I imagine that in order to do this, one would have to call some OS-dependent code or executable (GeExecuteProgram() perhaps?).
Is there any way to do this within the SDK or might I need to drag in the OS SDKs?
On 11/02/2008 at 15:35, xxxxxxxx wrote:
These are some command line switches for the windows expolrer. the one that might help is this:
explorer /select,c:\windows\calc.exe .
For opening external programms with command line switches i use to write a .bat file and open it with GeExecuteFile().
Im not sure if this helps, but i hope so.
On 11/02/2008 at 16:25, xxxxxxxx wrote:
That works very well for Windows. How about MacOS X?
On 11/02/2008 at 17:08, xxxxxxxx wrote:
Since i have no Mac, i have no idea, but maybe you can run an AppleScript from C4D...
On 11/02/2008 at 20:50, xxxxxxxx wrote:
I'll have to see what can be done there. No clue about AppleScripts.
On 12/02/2008 at 04:06, xxxxxxxx wrote:
Check out the new ShowInFinder() function in Cinema4D 10.5.
On 12/02/2008 at 12:14, xxxxxxxx wrote:
That'll take care of 10.5 but I'll still need alternatives for R9.1 to R10.1.