Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2008 at 15:06, xxxxxxxx wrote:
User Information: Cinema 4D Version: R9-R10.5 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- I imagine that in order to do this, one would have to call some OS-dependent code or executable (GeExecuteProgram() perhaps?).
Is there any way to do this within the SDK or might I need to drag in the OS SDKs?
Thanks,
On 11/02/2008 at 15:35, xxxxxxxx wrote:
http://support.microsoft.com/?scid=kb%3Ben-us%3B130510&x;=9&y;=13
These are some command line switches for the windows expolrer. the one that might help is this:
explorer /select,c:\windows\calc.exe .
For opening external programms with command line switches i use to write a .bat file and open it with GeExecuteFile().
Im not sure if this helps, but i hope so.
fused
On 11/02/2008 at 16:25, xxxxxxxx wrote:
That works very well for Windows. How about MacOS X?
On 11/02/2008 at 17:08, xxxxxxxx wrote:
Since i have no Mac, i have no idea, but maybe you can run an AppleScript from C4D...
On 11/02/2008 at 20:50, xxxxxxxx wrote:
I'll have to see what can be done there. No clue about AppleScripts.
On 12/02/2008 at 04:06, xxxxxxxx wrote:
Check out the new ShowInFinder() function in Cinema4D 10.5.
cheers, Matthias
On 12/02/2008 at 12:14, xxxxxxxx wrote:
That'll take care of 10.5 but I'll still need alternatives for R9.1 to R10.1.