C4D_CrashHandler?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/01/2008 at 13:09, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R10 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

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    What can be done with this? Would it afford an opportunity to save a backup document prior to a crash (i.e.: out of memory)?

    Thanks,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/01/2008 at 04:19, xxxxxxxx wrote:

    To my knowledge, It will save a backup copy if it crashes the applicatin (i.e. exception) and you are able to exactly get the crash position (I use c4ds auto crashhandler to identify crashs of my plugin when I´m not in debug mode). I am not sure if out of memory is handled though. As this most of the time doesn´t crash the application.

    But hey, I don´t know, I haven´t used it customly, so it´s all about guessing. :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/01/2008 at 05:56, xxxxxxxx wrote:

    Using it doesn't appear to do anything on out of memory situations (I have an interesting case which always does this when adding PoseMixer morphs and fixing bones). R10 does save a bug report with a backup of the document. Some users, though, are just getting freezes when they run out of memory which doesn't trigger the backup so was hoping to jump in beforehand and get something backed up.

    I'm thinking that an autosave feature, maybe with incremental naming, would be more useful. But isn't this available already in C4D or a plugin?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/01/2008 at 01:20, xxxxxxxx wrote:

    Quote: _I'm thinking that an autosave feature, maybe with incremental naming, would be more useful. But isn't this available already in C4D or a plugin?
    >
    > * * *
    _


    There is an autosave feature in Cinema since version 10.5.

    You can access its parameters through the world container.

    cheers,
    Matthias


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