THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/01/2008 at 13:38, xxxxxxxx wrote:
Cinema 4D Version: R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Although the structure of the R10 Morph tag is becoming clearer, still uncertain about how to set it up programmatically. It appears that the 'base' is added automatically when the tag is added to an object. Great.
Now there needs to be a list of morph targets added and configured and then the active morphs' values set on the sliders. I see that the targets list (edit) and active sliders (animate) are represented as tags in the modules:ca2:res:description folder - but obviously not regular tags since they don't show up, not even with the Tag manager plugin or a programmatic listing of the object's tags. So I assume that they are 'sub-tags' added to the Morph tag (under a GeListHead one supposes).
I'm afraid that help may be needed to understand how to access these sub-tags properly.
On 06/01/2008 at 05:58, xxxxxxxx wrote:
I am waiting for an answer from the developers.
On 06/01/2008 at 09:05, xxxxxxxx wrote:
I was able to do some analysis of the PoseMixer tag to find out how the system there worked - using an extension of Mikael's browse and print description code (that help alot to see that the three descriptions were just 'header' IDs for enumerated lists of sub IDs).
So I'm hoping to do similar analysis of the R10 Morph tag to see how this works. Already see that there are 'Tracks' in the BranchInfo that correlate to each target/active morph. If I get it before the developers wake up, I'll be sure to make the info available here. ;D
On 12/04/2008 at 15:00, xxxxxxxx wrote:
Bump - I'm interested in the same (or similar) info.