THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/01/2008 at 13:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
---------
Although the structure of the R10 Morph tag is becoming clearer, still uncertain about how to set it up programmatically. It appears that the 'base' is added automatically when the tag is added to an object. Great.
Now there needs to be a list of morph targets added and configured and then the active morphs' values set on the sliders. I see that the targets list (edit) and active sliders (animate) are represented as tags in the modules:ca2:res:description folder - but obviously not regular tags since they don't show up, not even with the Tag manager plugin or a programmatic listing of the object's tags. So I assume that they are 'sub-tags' added to the Morph tag (under a GeListHead one supposes).
I'm afraid that help may be needed to understand how to access these sub-tags properly.
Thanks,