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On 05/01/2008 at 07:30, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) : C++ ;
--------- Greetings,
Does anyone has any idea why starting a thread asynchronously would result in the following error?
> _ > class CacheThread : public Thread { > public: > CacheThread() { > > } > > virtual void Main(void) { > > } > > virtual Bool TestDBreak(void) { > return TRUE; > } > > virtual const CHAR* GetThreadName(void) { > return "CacheThread"; > } > }; > > CacheThread ct; > ct.Start(TRUE); > _
Thanks in advance, Cheers, Miha
On 03/04/2008 at 06:41, xxxxxxxx wrote:
For asynchronous threads you have to use the Wait() function of the thread after you started it.
cheers, Matthias