THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/01/2008 at 07:30, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform:
Language(s) : C++ ;
---------
Greetings,
Does anyone has any idea why starting a thread asynchronously would result in the following error?
> _
> class CacheThread : public Thread {
> public:
> CacheThread() {
>
> }
>
> virtual void Main(void) {
>
> }
>
> virtual Bool TestDBreak(void) {
> return TRUE;
> }
>
> virtual const CHAR* GetThreadName(void) {
> return "CacheThread";
> }
> };
>
> CacheThread ct;
> ct.Start(TRUE);
> _
Thanks in advance,
Cheers,
Miha