Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2008 at 07:17, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9 Platform: Windows ; Language(s) : C++ ;
--------- Hello! I'm writing my own export plugin, but I need right-handed world. How I can transform vector from LH to RH world? Which matrix? Thanks for reply
On 08/01/2008 at 03:22, xxxxxxxx wrote:
I think you just have to negate the Z axis of the vector.
cheers, Matthias
On 12/01/2008 at 23:56, xxxxxxxx wrote:
It works!
Thanks