BaseObject::SetModelingAxis()

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/01/2008 at 14:07, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R9-R10 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

---------
Can this be used to change the axial coordinate system of a polygon object? That is, similar to what the "Use Object Axis Tool" does but programmatically not with user input?

I need to be able to do this while keeping the object matrix with the same relative transform. Currently, when I apply the new matrix to the polygon object points and the object matrix to counteract supposedly, things get a bit strange.

Thanks,

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/01/2008 at 15:08, xxxxxxxx wrote:

Ah, forgot to call Message(MSG_UPDATE) to get the bounding box recalculated. After that, getting the object transform matrix back to normal was not so difficult. 🙂