Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/01/2008 at 14:07, xxxxxxxx wrote:
User Information: Cinema 4D Version: R9-R10 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- Can this be used to change the axial coordinate system of a polygon object? That is, similar to what the "Use Object Axis Tool" does but programmatically not with user input?
I need to be able to do this while keeping the object matrix with the same relative transform. Currently, when I apply the new matrix to the polygon object points and the object matrix to counteract supposedly, things get a bit strange.
Thanks,
On 01/01/2008 at 15:08, xxxxxxxx wrote:
Ah, forgot to call Message(MSG_UPDATE) to get the bounding box recalculated. After that, getting the object transform matrix back to normal was not so difficult.