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On 01/01/2008 at 14:07, xxxxxxxx wrote:
Cinema 4D Version: R9-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Can this be used to change the axial coordinate system of a polygon object? That is, similar to what the "Use Object Axis Tool" does but programmatically not with user input?
I need to be able to do this while keeping the object matrix with the same relative transform. Currently, when I apply the new matrix to the polygon object points and the object matrix to counteract supposedly, things get a bit strange.
On 01/01/2008 at 15:08, xxxxxxxx wrote:
Ah, forgot to call Message(MSG_UPDATE) to get the bounding box recalculated. After that, getting the object transform matrix back to normal was not so difficult.