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On 27/12/2007 at 02:57, xxxxxxxx wrote:
Cinema 4D Version: 10.111
Platform: Windows ;
Language(s) : C++ ;
Hi there again!
My export is nearly there with its basic functionality. However one thing is missing yet: I want to allow the user to force texture format conversion. For example if he used BodyPaint to create a texture and used a TIF for that, I want the ability to force a conversion to another image format. I already implemented this for TIF<->JPG, which was pretty simple: Open the original image and save it in the other format, using BaseBitmap::Save(...). I thought I could do the same for PNG, however I seem unable to find a way to save a PNG file.
Any help with that would be appreciated.