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On 22/12/2007 at 04:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.111
Platform: Windows ;
Language(s) : C++ ;
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Hi there!
I've run into a fun little problem: My exporter creates intermediary files that are then converted by an external program into the final output format. I would like to implement a convenience function that clears up all the litter created (the intermediary files could be deleted). However, I don't know whether the external program has finished yet or not, because GeExecuteProgram(...) returns immediately and seemingly runs the program in its own thread. Is there a way to wait for the end of the execution of an external program, i.e. run it in the current thread? That way I could create my own Thread class to call the external converter and delete the intermediary files afterwards.
Although I'm currently investigating whether I could skip the external converter altogether that might not be possible in a simple manner, so it would be great if I could implement the above convenience function while I'm trying to remove the external program completely.