Polygon structure



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/12/2007 at 23:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.1 
    Platform:      
    Language(s) :

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    Using Coffee I've created a polygon object and placed it in the object manager. I have loaded an array of points that I want to make part of the poly. I'm new to coffee and was wondering how to link them together.
     
    // More accurately I used poly = AllocObject(Osinglepoly);
    I basically want to add  points to it, if this is the right way.
    Would I use the base container and set a Point array object?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/12/2007 at 06:42, xxxxxxxx wrote:

    Never mind. I've got it.


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