Rotating cameras near clipping plane

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/12/2007 at 18:03, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.0 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
I want to change the distance of a cameras near clipping plane
pixel by pixel. The plane should appear to be rotated.
Which point in the rendering pipeline is the right way
to do this? Somewhere in a videopost plugin?
Regards,
Zour

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/12/2007 at 03:56, xxxxxxxx wrote:

I need to set clipping plane. Doing this in ExecutePixel
doesn't have any effect.

void VideoPost::ExecutePixel(PluginVideoPost* node, PixelPost* pp, LONG x, LONG subx, LONG suby)
{
RayCamera *rayCamera = pp->vd->GetRayCamera();
if (rayCamera)
{
   zclipping_dist+=0.0015f;
   rayCamera->clipping_plane = zclipping_dist;
}
}

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/12/2007 at 23:20, xxxxxxxx wrote:

You can't set the clipping plane of the RayCamera. It is only meant for reading. You have to do the clipping on your own. Using a custom lens is probably the best way to do it. Search for VIDEOPOST_CUSTOMLENS and MSG_VIDEOPOST_CREATERAY in the docu for more information.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/12/2007 at 12:19, xxxxxxxx wrote:

I found this feature in the meantime, too.
Thank you for approving it! 😉

This example was of great help:
http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID;=3024