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On 13/12/2007 at 03:19, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Is there any way to find out if an instance of an ObjectData plugin created by CopyTo is active or not?
For instance, if somebody copies the object in object manager it is still active since it is being used, and if an instance is copied for undo (eg a handle is moved), it isn't active until someone actually clicks the undo button.
The reason i'm asking this is because i have to somehow remove BackgroundHandler from those undo copies, and add it again when they are actually being used.
Thanks in advance,