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On 11/12/2007 at 16:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
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Hi,
I'm developping a 'tool' plugin (ToolData). I use this tool by clicking on an edge of a mesh. My problem is, how do I know on what edge I clicked? I can iterate through all the points of my mesh and compare the x/y values with the values from my mouse but this would be a lot of calculating for the computer when I'm using the tool with big meshes. Isn't there a faster way doing this (I mean without rotating through all the points of a mesh)?