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On 25/11/2007 at 14:05, xxxxxxxx wrote:
Cinema 4D Version: R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Why is it that when I set the Left and Right Tangent times for a CKey, the BaseTime automagically (and disastrously) quantizes to the nearest frame? I don't want this. For tangents, the Time value should not be forced to an integer frame value - but I can't as well set the darned bloody thing using anything but a BaseTime. No wonder I can't get the darned tangents to be correct for the type of spline being calculated (Natural Cubic Spline - look 'er up, mates)!
Suggestions? Anyone have a butter knife so that I can cut out my heart with less pain than this?