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On 16/11/2007 at 15:05, xxxxxxxx wrote:
Cinema 4D Version: 10.506
Platform: Windows ;
Language(s) : C++ ;
Within my own GeDialog class I need to automate the process of pressing one of the buttons. I need to do this within the overloaded myDialog::CoreMessage() function. Does anyone know how to do this? Thanks in advance.
On 16/11/2007 at 16:27, xxxxxxxx wrote:
Not sure that I understand. Why not just call the method that represents the buttons operation directly (which you can add if the button press code is embedded in Command() or something)?