Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/11/2007 at 15:05, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.506 Platform: Windows ; Language(s) : C++ ;
--------- Within my own GeDialog class I need to automate the process of pressing one of the buttons. I need to do this within the overloaded myDialog::CoreMessage() function. Does anyone know how to do this? Thanks in advance.
Josh
On 16/11/2007 at 16:27, xxxxxxxx wrote:
Not sure that I understand. Why not just call the method that represents the buttons operation directly (which you can add if the button press code is embedded in Command() or something)?