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On 11/11/2007 at 22:57, xxxxxxxx wrote:
Cinema 4D Version: 10.1
Platform: Windows ;
Language(s) : C++ ;
I want to implement auto-banking for objects that are aligned to a spline.
I tried the method I found on base80.com: Calculating the banking angle from the difference of current and last Rot.H value. But this causes problems when the value 'increases' from 359° to 0°.
It would be better to determine the 'curve angle' of the spline for a point on the spline. But how can do this?
Thanks for any tips & help!