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On 27/10/2007 at 07:26, xxxxxxxx wrote:
Cinema 4D Version: R10
Platform: Windows ;
Language(s) : C++ ;
Joints save their fixationmatrix relative to the absolute world coordinates, however I need the fixationmatrix relative to its parent coordinatesystem in the hierarchy.
\> LONG k = tag- >FindJoint(obj, 0); \> JointRestState fix_state = tag->GetJointRestState(k); \>
fix_state only has m_Mg and its inversematrix m_Mi.
Internally m_Ml has to be saved somewhere, or else I couldnt move an object without resetting the pose in the weighttag (which i dont have to do)
So, how can I access the local fixationmatrix of a joint?
Tnx for any help in advance