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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/10/2007 at 10:09, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) :
--------- Hi everybody, i need help in compiling on a 64bit system the cinemasdk plugin. While the api compiles without problems, the cinemasdk returns 753 errors like the following ones:
1>SimpleMaterial.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>LookAtCamera.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>edgecuttool.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>LiquidTool.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>SubDialog.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>Atom.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>MorphMixer.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected]) 1>ParticleVolume.obj : error LNK2001: unresolved external symbol "public: __cdecl BaseContainer::~BaseContainer(void)" ([email protected]@[email protected])
I used a fresh installation of Cinema R10 with untouched resource and cinemasdk project. I'm working under Windows XP64 with VS2005.
Cheers Daniele
On 28/03/2008 at 12:03, xxxxxxxx wrote:
I've run into this off and on over the years and it's always made me nuts... While I suspect you've already solved the problem, for future reference, I think this is what you're looking for:
Project->Dependencies select Project "cinema4dsdk" depends on "_api" and then check the box next to "_api"
Also go to Project->Property Pages Configuration Properties->C/C++ Language set "OpenMP Support" to No (that's an unrelated problem, but at least used to be an issue trying to do a clean build from a clean sdk)