.obj export: phong breaks & UV's



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/10/2007 at 11:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R9.102 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    hello,

    i'm writing a wavefront exporter and i'm having some problems. the information that is available in this forum helped me to write a working exporter, that exports v, vn, vt and f.

    my first question is how to export phong breaks. i've been reading and searching the forum, but i dont get it.

    the second question is how to keep the exporter from exporting identical UV coordinates and export the faces right.

    thanks in advance!

    fused



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/10/2007 at 23:48, xxxxxxxx wrote:

    Use the CreatePhongNormals() member function of the PolygonObject class. It creates an array of normals for each vertex per polygon. You have first to check if the object has a Phong tag because that is needed for CreatePhongNormals(). Otherwise you will get a crash. If there is no Phong tag you just assign the polygon normal to each vertex.

    cheers,
    Matthias


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