.obj export: phong breaks & UV's

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/10/2007 at 11:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R9.102 
Platform:   Windows  ;   
Language(s) :     C++  ;

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hello,

i'm writing a wavefront exporter and i'm having some problems. the information that is available in this forum helped me to write a working exporter, that exports v, vn, vt and f.

my first question is how to export phong breaks. i've been reading and searching the forum, but i dont get it.

the second question is how to keep the exporter from exporting identical UV coordinates and export the faces right.

thanks in advance!

fused

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/10/2007 at 23:48, xxxxxxxx wrote:

Use the CreatePhongNormals() member function of the PolygonObject class. It creates an array of normals for each vertex per polygon. You have first to check if the object has a Phong tag because that is needed for CreatePhongNormals(). Otherwise you will get a crash. If there is no Phong tag you just assign the polygon normal to each vertex.

cheers,
Matthias