THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/10/2007 at 15:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Okay, how does one convert from one to the other so that the compiler doesn't throw errors, ala:
F:\3D Graphics\Cinema 4D\C++ SDK\Projects\interPoser Pro\source\IPPBase.cpp(3615) : error C2440: 'type cast' : cannot convert from 'const struct Matrix' to 'struct LMatrix'
F:\3D Graphics\Cinema 4D\C++ SDK\Projects\interPoser Pro\source\IPPBase.cpp(3643) : error C2440: 'type cast' : cannot convert from 'struct LMatrix' to 'struct Matrix'
Should I be using dynamic_cast or something? Again, from ages past, what is the use of Quaternions if one cannot convert a Matrix into an LMatrix and back?
Help, now, please?