Changing material preview scene



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/09/2007 at 11:46, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.1 
    Platform:      
    Language(s) :     C++  ;

    ---------

    Can anyone help me out with how to change a basic material to a different built-in preview scene?

    TIA
    - Rick



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2007 at 03:56, xxxxxxxx wrote:

    I think one of the shader examples in the SDK uses a custom preview scene, that might help you get started.

    regards
    /Filip



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/10/2007 at 03:59, xxxxxxxx wrote:

    This is how you change the preview to one of the build-in scenes for a standard Cinema4D material.

    > _
    > GeData d;
    >      if(mymat->GetParameter(DescLevel(MATERIAL_PREVIEW),d,0))
    > {
    >      MaterialPreviewData *mpd = (MaterialPreviewData* )d.GetCustomDataType(CUSTOMDATATYPE_MATPREVIEW);
    >      if(mpd)
    >      {
    >           mpd->SetPreviewType(MatPreviewTorus);
    >                mymat->SetParameter(DescLevel(MATERIAL_PREVIEW),d,0);
    >      }
    > }
    > _

    You find the other definitions for the preview type in the docu under MatPreviewType.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/10/2007 at 16:10, xxxxxxxx wrote:

    thanks Matthias - that's exactly what I needed


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