Changing material preview scene

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/09/2007 at 11:46, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:      
Language(s) :     C++  ;

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Can anyone help me out with how to change a basic material to a different built-in preview scene?

TIA
- Rick

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/10/2007 at 03:56, xxxxxxxx wrote:

I think one of the shader examples in the SDK uses a custom preview scene, that might help you get started.

regards
/Filip

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/10/2007 at 03:59, xxxxxxxx wrote:

This is how you change the preview to one of the build-in scenes for a standard Cinema4D material.

> _
> GeData d;
>      if(mymat->GetParameter(DescLevel(MATERIAL_PREVIEW),d,0))
> {
>      MaterialPreviewData *mpd = (MaterialPreviewData* )d.GetCustomDataType(CUSTOMDATATYPE_MATPREVIEW);
>      if(mpd)
>      {
>           mpd->SetPreviewType(MatPreviewTorus);
>                mymat->SetParameter(DescLevel(MATERIAL_PREVIEW),d,0);
>      }
> }
> _

You find the other definitions for the preview type in the docu under MatPreviewType.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/10/2007 at 16:10, xxxxxxxx wrote:

thanks Matthias - that's exactly what I needed