Activate/deactivate bones



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/09/2007 at 06:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hello everyone,
    I think this is a beginner-question but as i am a beginner perhaps I might ask it sin spite of this:
    i have got a Meshobject with bones under it. I want to duplicate the mesh joined together with another meshobject and duplicate the bones afterwards that i find under my first mesh.
    The duplication and joining works fine. But I realized that cloning the boneskeleton and than insert it under my new mesh leads to a smaller scaled new skeleton, because the bones are still active during cloning (I get the same effect if I try this manually in the editor).
    When I manually decativate the bones (unifx bones) before I copy the hierarchy and insert them under my new mesh and then fix the bones there again everything ist perfect.
    So I wanted to do it the same in my coffeeplugin. I found a containervalue ID_BASEOBJECT_GENERATOR_FLAG that seems to represent the bones status fixed/unfixed. But it seems you cannot change this value via coffee nor read it (result is null).
    So my question: How do I unfix a fixed boneskeleton of a mesh-figure before cloning/the cloned bone-skeleton itself with a coffeescript?
    I searched in my Coffee SDK 95 but it seems to describe only a small amount of objects that are available in Cinema.
    Thanks in advance for your tipps,
    best whishes,
    Coffejunkie



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/09/2007 at 07:12, xxxxxxxx wrote:

    this seems to work for me:

    //op is the selected bone
    var op = doc->GetActiveObject();
    if(!op) return;
    op#ID_BASEOBJECT_GENERATOR_FLAG = FALSE;

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/09/2007 at 08:31, xxxxxxxx wrote:

    Hello Matthias,
     
    thanks a lot. I will try it like this.
    Greetings,
     
    Coffejunkie


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