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On 14/09/2007 at 15:56, xxxxxxxx wrote:
User Information: Cinema 4D Version: R8.2-R10 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- I want to set up a list of classes on a plugin tag to represent a set of IK chains. In the class, there are two BaseLinks - one to the end-effector and another to the anchor (optional). When copying/reading/writing, is it required to call these explicitly with the other class data or will it be handled automatically?
The basic structure would be like this (using a head and tail pointer for the IK Chain classes) :
Plugin Tag ..IK Chain instance no.1 ....BaseLink* endeffector ....BaseLink* anchor ..IK Chain instance no. 2 ....BaseLink* endeffector ....BaseLink* anchor ... ..IK Chain instance no. n ....BaseLink* endeffector ....BaseLink* anchor
Thanks!
On 14/09/2007 at 16:29, xxxxxxxx wrote:
Okay, nevermind. It would be more expedient to make a plugin tag and collect them on the other plugin tag.
Not a bad thing, just more tag overhead.
Trying to design an IK system is not fun.
Need more emoticons...