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On 14/09/2007 at 15:56, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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I want to set up a list of classes on a plugin tag to represent a set of IK chains. In the class, there are two BaseLinks - one to the end-effector and another to the anchor (optional). When copying/reading/writing, is it required to call these explicitly with the other class data or will it be handled automatically?
The basic structure would be like this (using a head and tail pointer for the IK Chain classes) :
Plugin Tag
..IK Chain instance no.1
....BaseLink* endeffector
....BaseLink* anchor
..IK Chain instance no. 2
....BaseLink* endeffector
....BaseLink* anchor
...
..IK Chain instance no. n
....BaseLink* endeffector
....BaseLink* anchor
Thanks!