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On 09/09/2007 at 19:47, xxxxxxxx wrote:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I'm sort of in a quandry here. When done manually, adding a Polygon Reduction deformer, waiting for it to do the calculations, and then doing CurrentStateToObject works. When done programmatically, I don't always get what I want and this appears to be related to how long the Polygon Reduction takes to do its work and the execution of my code.
So, is there any way to wait on something that would indicate that the Polygon Reduction deformer has finished doing its work before commencing with CurrentStateToObject (SendModelingCommand())?