What's up: Editor or Renderer?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/09/2007 at 13:12, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.111 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi again,

a short one this time...

(How) can I determine in my Expression Tag if the user is currently playing the animation in the editor, or rendering it?

Thanks in advance 🙂

Best regards,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/09/2007 at 17:50, xxxxxxxx wrote:

CheckIsRunning()

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/09/2007 at 14:08, xxxxxxxx wrote:

Very good, thank you!

Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/09/2007 at 02:15, xxxxxxxx wrote:

Hello All,

i see the CheckIsRunning() can help me to check if an external rendering is running... but:

how i can detect if current rendering thats is calling my Execute is an external rendering?
For example if my rendering in a picture viewer is running for some frames, and I open the material the current material rendering return CheckIsRunning(CHECKISRUNNING_EXTERNALRENDERING)==TRUE;

Thanks all
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/09/2007 at 02:16, xxxxxxxx wrote:

maybe this:
b) If RayParameter::internal_render is FALSE then the render is from the standard external render.

Sorry
Renato