What's up: Editor or Renderer?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/09/2007 at 13:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.111 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi again,

    a short one this time...

    (How) can I determine in my Expression Tag if the user is currently playing the animation in the editor, or rendering it?

    Thanks in advance :)

    Best regards,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/09/2007 at 17:50, xxxxxxxx wrote:

    CheckIsRunning()



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/09/2007 at 14:08, xxxxxxxx wrote:

    Very good, thank you!

    Greetings,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/09/2007 at 02:15, xxxxxxxx wrote:

    Hello All,

    i see the CheckIsRunning() can help me to check if an external rendering is running... but:

    how i can detect if current rendering thats is calling my Execute is an external rendering?
    For example if my rendering in a picture viewer is running for some frames, and I open the material the current material rendering return CheckIsRunning(CHECKISRUNNING_EXTERNALRENDERING)==TRUE;

    Thanks all
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/09/2007 at 02:16, xxxxxxxx wrote:

    maybe this:
    b) If RayParameter::internal_render is FALSE then the render is from the standard external render.

    Sorry
    Renato


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