GetActiveObjects 2nd parameter dont work



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/09/2007 at 08:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.111 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    GetActiveObjects 2nd parameter ( Bool) dont work.
    This written in documentation :
    Bool childs   If _<_a class=silent href= "mk:@msitstore:h:\digital%20arts\c4d_sdk\c4dr10sdkchm2007-01-25.chm::/pages/ge_math/enum_boolconstants96.html#true1"_>_TRUE then children are also added to selection , provided that they are selected. Otherwise only the topmost parent in each chain is added
    Actually 2nd parameter just ignored, and this function always works like 2nd parameter is FALSE



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/09/2007 at 03:45, xxxxxxxx wrote:

    ...provided that they are selected....

    This means, only children that are selected will be added to the AtomArray!

    It´s no bug it´s the intented behavior.
    If you want all selected objects and their children, then go thru the hierarchy yourself and check with GetBit(BIT_ACTIVE) if a child object is selected and add it to the atom array yourself. :)


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