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On 30/08/2007 at 11:25, xxxxxxxx wrote:
Cinema 4D Version: 10
Platform: Mac OSX ;
Language(s) : C++ ;
I've made a simple filter plugin (UB) with STL (std::vector and std::map) on Mac OS X (10.4.10)
This plugin was compiled under Xcode 2.5 and run fine under PPC machines (G5) but always crashes at startup on MacIntel machines (iMac 2Ghz).
Xcode does not detect errors with my C++ sources. And the project uses same build options as Cinema4D sample (cinema4dsdk).
I guess a mismatch between C4D "new/delete" and STL allocators ...
Does anyone get this kind of problem ?
Any help would be very appreciated.