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On 23/08/2007 at 04:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform: Windows ;
Language(s) : C++ ;
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Hi there!
I have a rather long computation triggered by a Command. I was wondering if it is possible to somehow still get a thread object for the current thread (presumably the main thread) or another way to test for user aborts.
Timm