Main Thread abort

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On 23/08/2007 at 04:19, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi there!

I have a rather long computation triggered by a Command. I was wondering if it is possible to somehow still get a thread object for the current thread (presumably the main thread) or another way to test for user aborts.

Timm

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/07/2009 at 11:09, xxxxxxxx wrote:

Just ran into the very same issue again. Any ideas?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/07/2009 at 01:41, xxxxxxxx wrote:

Is BaseThread* GeGetCurrentThread() what you are looking for?

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/07/2009 at 01:50, xxxxxxxx wrote:

I should've mentioned that this is what I already tried, but that function seems to return NULL when I am in the main thread :-(

Timm

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/08/2009 at 16:02, xxxxxxxx wrote:

Perhaps this helps:

    
    
    
    
    BaseContainer state;
    
    
    
    
    GetInputState (BFM_INPUT_KEYBOARD, KEY_ESC, state);
    
    
    
    
    if ( state.GetLong (BFM_INPUT_VALUE) != 0 )
    
    
    
    
    {
    
    
    
    
    break; // exit the application here
    
    
    
    
    }
    
    
    

Andre